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Physical Interactivity and Interaction Design
School GuideInteractivity Consultants regularly
surveys Physical Interaction / Interactivity design curricula around the
world. As yet, no one name exists for this emerging art and design discipline.
Terms to look for in school programs include: Intelligent / Interactive
Product Design; Physical Computing; Tangible Interfaces / Media; and the
word "microcontroller."
The following schools introduce Physical Interactivity with widely varying
rigor and success.

Prospective students:
Examine student projectsare purpose and functionality communicated
in plain English and images? Ask
what computer scripting/programming language(s) you'll be introduced to,
and why one and not another? Read course descriptions. Confusing jargon
may hint that a program has not yet developed a clear academic focus.
Here are features
to look for.

>
criteria we look for < >
what we summarize <
GRADUATE
PROGRAMS
Chicago Art Institute IVREA IIT
ID NYU
ITP Pasadena
Art Center
MIT Media Lab Parsons Royal
College UCLA UMEA
UNDERGRADUATE
PROGRAMS
Parsons Chicago
Art Institute UCLA
(coming
attractions)
Berkeley
Institute of Design
Note:
as you browse our collection of physical interactivity curriculum links,
a single new window will open, the contents
changing as you click new links. Try resizing this window to
a tall thin rectangle along the left side, sizing the other window to
fill the rest of your monitor on the right.

In addition to traditional art and design
curricula, ideally students will:
- Learn to develop and professionally
present user
scenarios
- Be introduced to a "high level"
programming language in the first semester,
to achieve literacy for design, presentation, and prototyping. The thought
processes involved lay the foundation for all subsequent interaction
design.
- Learn to prototype
interactive concepts for
one-of-a-kind art installations, or to demonstrate ideas to employers
and funders, who need only "get the idea." Engineering staff
will redesign "by the book" if a designer can demonstrate
"proof of concept."
- Be trained at the technical level
of a "well informed hobbyist"
to create functional prototypes good enough for "proof of concept",
and physically interactive art projects.
- Be introduced to "electronics
for artists and designers", and taught to use inexpensive hobbyist
microcontrollers, sensors, network
connections, small low-voltage motors, vibrators, fans, lights, audio,
video, etc.
- Learn enough to "hack" consumer
products that do "some of the things they need"
so students can harness applicable
existing product functionality (speech activated lamp dimmers, heart
rate monitors, etc.) as inputs to software tools such as Macromedia
Director (where higher level audio, video, and user input can be easily
scripted). In this way, complex functional designs can be prototyped
rapidly and user tested, without "reinventing the wheel."
- Have access to an "artist and
designer friendly" physical interactivity lab
where students are free to experiment, pulling apart and "hacking"
inexpensive consumer products to recombine functionality in new ways.

We summarize (where
available and/or possible) links to:
- galleries
of student work
Work students produce is the true measure of any program's success;
many present samples on their web sites. Techniques for effective documentation
and communication of concepts should be part of any mature curriculum.
- curriculum
Overview of what a student can expect to study, and what will be expected
of him or her
- classes
Listings from the particular program
- facilities
Resources the program provides specific to interactivity and interaction
design education
We
update information and resources continually. If you find an inaccuracy,
or know of programs or links you believe should be included, please e-mail
us at:
dbadmin@InteractivityConsultants.com

Art
Center's Media Design Program,
Pasadena, California USA; MFA degree
student
projects curriculum classes faculty
"The MDP is a two-year, six-term
graduate M.F.A. program that remixes the concerns of experience, interactive,
and graphic design as transmedia design strategy and practice. In our
laptop-based wireless studio, MDP graduate students orchestrate old, new,
and emerging media to create rich experiences in the form of cultural
interventions, communication tools, interactive entertainments, and brand
environments. In the MDP, design research is key, both research for design,
and design as experimental research. Our graduates distinguish themselves
as practitioners, visionaries, entrepreneurs, and the thought leaders
of the profession."
Institute
of Design,
Illinois Institute of Technology,
Chicago, USA; MDes, MDM, PhD
project
gallery classes facilities faculty
"Our graduate curriculum is the
world's most highly focused and intensive program for learning advanced
methods and for exploring new theories of design. The development of separate
research and professional degrees addresses the new commitment of the
field to the importance of design research, while recognizing an increasing
demand for professional education at the mastery level."
MDes
Degree Program curriculum
"The MDes program is a professional program terminating with a
design project demonstrating the application of new theories and processes
to contemporary and developing problems."
MDM
Degree
Program curriculum
"The MDM is a professional degree for mid-career designers, focusing
exclusively on advanced methods and frameworks for those already trained
and highly experienced in design."
PhD
Degree Program curriculum
"The PhD is a degree culminating in a dissertation that extends
the body of knowledge about design theory and process. ID was the first
design school in the United States to offer a PhD degree program in
1991."
MIT
Media Lab, Cambridge, Massachusetts USA; MS,
Ph.D. degrees
sample
research projects curriculum classes faculty
"The Media Laboratory opened its
doors in the Wiesner Building, designed by I.M. Pei, in 1985. In its first
decade, much of the Laboratory's activity centered around abstracting
electronic content from its traditional physical representations, helping
to create now-familiar areas such as digital video and multimedia. The
success of this agenda is now leading to a growing focus on how electronic
information overlaps with the everyday physical world. The Laboratory
pioneered collaboration between academia and industry, and provides a
unique environment to explore basic research and applications, without
regard to traditional divisions among disciplines."
Tangible
Media Group projects
at MIT Media Lab, USA
"We live between two worlds: our
physical environment and digital space. The Tangible Media Group at
the MIT Media Lab focuses on the seamless couplings between physicality
and virtuality"
Interactive
Telecommunication Program
New York City, USA; MPS Degree
Tisch School of the Arts, New York University
gallery spring
student show curriculum classes faculty
"ITP -- the Interactive Telecommunications
Program -- is a pioneering graduate department in the study and design
of new media, computational media and embedded computing under the umbrella
of interactivity. The department encourages students to create new forms
of communication through the exploration of social applications, physical
computing, interactive games, multimedia art, sound, video and much more
while focusing on user interaction. Founded in 1979, the department has
come of age in a time of profound change in the technologies and capabilities
available for expression and communication."
Design
& Technology, Parsons School of Design,
New York City, USA; MFA, BFA degrees
projects facilities
faculty
"...Design and Technology is a think-tank,
a research laboratory, a studio, a coffee shop. Faculty and students in
the BFA and MFA programs engage in collaborative problem solving in which
design is a mechanism for developing strategy, knowledge organization,
business structure, and social consciousness. It provides fertile ground
for investigation of the aesthetic and intellectual challenges created
by technology. Coursework and tools include web, programming and scripting,
robotics, animation, interface design, broadcast design, and cognitive
psychology. The program is supported by a 40,000 square foot facility
of state-of-the-art technology, and a friendly faculty of New York City's
leading digital designers."
BFA
Degree Program curriculum classes
"...The aim is to produce creative
works that could not have been executed - or even envisioned - without
the use of digital technology. This program supplements studio work
with digital exploration, including such areas as web, programming and
scripting, robotics, animation, interface design, broadcast design,
and cognitive psychology. Design and Technology is available as a direct
entry major or as an alternative Freshman Track leading to another studio
major at Parsons. The curriculum is modeled after Parsons' own MFA in
Design and Technology, and shares leadership and faculty with the Masters
program. A key feature of Design and Technology is exploration of new
ways to use technology, from animated "paintings" to devices
that create hybrid forms of music and art when "played" by
the user..."
MFA
Degree Program curriculum classes
"...Whether the student is interested
in the commercial world, academe, or fine arts, graduates take into
the world far more than an expanded technology skill-set; they bring
the creative, intellectual, philosophical, and spiritual ability to
shape the future in meaningful ways. The Design and Technology Program
explores the relationship between digital technology and the creative
process. Areas of emphasis include Multimedia, Physical Computing, Animation,
and Broadcast Design. This is a studio program with an emphasis on the
critique. Students complete individual and collaborative studio projects
that demonstrate aesthetic and intellectual refinement as well as technical
mastery. The program and its curriculum are closely linked to the real
world, and students are actively engaged in real design projects for
social change."
Royal
College of Art Interaction Design
London, United Kingdom; MA degree
2003
student show curriculum facilities faculty
"As new technologies develop, new
fields of design emerge. This department is a pioneer in the field of
interaction design the design of interactive products, services,
systems and experiences. Although the department is concerned with emerging
technologies, its focus is on people. How does one go about creating information
and communication technologies that will enrich the texture of everyday
life? In other words, how does one design things that people will use
and enjoy?"
Art and Technology Studies
Chicago, USA; BA, BFA, MFA degrees
The School of the Art Institute of Chicago
student
projects facilities
faculty
BA
/ BFA program curriculum
classes
"The Art and Technology Studies
department is an interdisciplinary program in which students explore
the application of both standard and emerging technologies to art making
in the widest possible context. Students in art and technology gain
practical, hands-on experience and develop both a solid historical and
theoretical background in the field. Learning to work with the important
ideas behind art and technology opens up a wide range of professional
opportunities, preparing students for future technological changes and
intellectual challenges. Areas of study encompass interactive multimedia,
imaging, immersive VR, computer animation, kinetics, electronics, robotics,
machine control, precision metalworking, responsive objects, neon, holography,
digital sound and video (including multi-channel sound and multi-screen
projection), electronic media-based installation, biotech, telecommunication,
and Internet-based art..."
MFA
program curriculum
classes
"The process of invention is integral
to art and technology studies. Because emerging technologies bring about
new forms, artists in these areas can rely on few traditions. Faculty
and students in art and technology studies not only create new aesthetic
experiences, but also the very means by which they are achieved. The
creation and manipulation of images, sound, text, music, voice, and
movement often require new software and new methods of integration with
other technologies. Faculty members are artists and inventors familiar
with the continual advances in an arena that is composed as much of
science as it is of art. Areas of study include computer imaging, digital
video, digital sound, interactive media, computer animation, three-dimensional
modeling, computer holography, computer-controlled kinetic sculpture,
interactive installations, neon, computer-aided and algorithmic composition,
and telecommunication arts..."
UCLA
Design | Media Arts, Los Angeles, USA; BA,
MA, MFA degrees
gallery classes facilities faculty
BA
curriculum
"...The program begins with the
study of basic design elements and processes: form, color, drawing,
letterforms and typography, visual technologies, and the manipulation
of photography and video through image capture technologies. Historical
perspectives and social issues are also introduced. At the upper division
level, studio courses explore current uses of interactive media, new
directions in visual communication design, including the study of time
and motion, as well as virtual form and space in computer generated
environments. Through a balance of courses in theory, criticism, and
practice, students develop an understanding of design principles. Most
courses are taught as studios of no more than twenty students, which
encourages individual growth and fosters a sense of community within
the department."
MA,
MFA curriculum
"The two-year Master of Fine Arts
(M.F.A.) degree in Design| Media Arts fosters mature, professional-quality
work utilizing the most current technologies in the field of media design.
The exploration of visual communication in a digital format leads to
new concepts and understanding regarding color, form, shape, and motion.
The program focuses on developing an individual thesis project that
incorporates in-depth research and theoretical exploration of a topic,
culminating in a final exhibition of work. Students have the opportunity
to participate in ongoing research projects that may form the basis
of their thesis work. Sample topics include design of the interface,
design of virtual environments and information spaces that integrate
visual elements with sound, movement, time and space."
Interaction
Design Institute IVREA
Ivrea, Italy; MA
degree
gallery curriculum classes faculty
"Integraction-Ivrea offers a single
educational programme - a two-year Masters Programme in Interaction Design
for participants from a broad range of disciplines and cultures. The goal
of the programme is to develop innovators and leaders in the field of
interaction design. Students in the programme engage in an immersive,
research-based, project-oriented design curriculum. The programme is conducted
in English."
Interaction
Design UMEA
Institute of Design, UMEA, Sweden; MA
degree
2003
student projects curriculum facilities faculty
" Developments in information technology
have challenged industrial design tradition by demanding a shift of emphasis
from the idea of product-as-object towards the notion of product-as-event
where the dynamic and interactive qualities of products and services need
to be better understood in the context of human behaviour. This shift
of focus has inspired us to develop our interaction design programme and
to initiate new areas of design research."
Berkeley
Institute of Design
University of California, Berkeley, California, USA
This program is still in the process of being
formed
"We are creating a new design
institute because the world around us is being reshaped by information
technology. We are witnessing the evolution of the built environment into
the interactive environment, whose design requires a new kind of designer.
The challenge is to design complex behaviors for artifacts, and to integrate
them into systems that provide a coherent experience for the individual.
BID, the Berkeley Institute of Design, incubates a new design discipline
spanning computer science, architecture, industrial and mechanical engineering.
We are establishing an interdisciplinary research center and graduate
program in design affiliated with the CITRIS Center (Center for Information
Technology Research in the Interest of Society). CITRIS is a $300M state-
and privately-supported initiative with UC Berkeley as leader. BID is
expected to provide a two-year Masters degree program and a research program
offering the Ph.D. degree. Note: these degree programs are not yet approved."
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