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User Scenario history and definition < identical page to bookmark >
A working prototype of an idea is extremely helpful, but a single well-communicated user scenario was enough to inspire what became the World Wide Web and today's "windows desktop" and "mouse." The work of Tod Seisser in the advertising realm gives some examples of how to demonstrate ideas in video. To see other examples Tod uses, probably for a educational demonostration look at these sites:
Vannevar Bush's "As We May Think" article (published in the 1945 Atlantic monthly) was the user scenario that resulted in the computer interface you're using right now, as well as the idea of links (like you just clicked to read this). It was Bush's scenario describing the fictitious "Memex" machine that inspired Douglas C. Engelbart to see the potential of a (as yet, nonexistent) personal computer. Bush's scenario allowed Engelbart to secure the funding necessary to design the mouse and windows interface in 1968. In Bush's groundbreaking user scenario, the Memex user sat in a chair behind a screen, where all recorded human knowledge was instantly available to be projected from microfilms stored in the machine. The fictitious user could create or follow "information trails" (that even a child would now call "links" or "hyperlinks") to navigate through the sum total of all human learning, art, and philosophy. Ted Nelson, who coined the term "hypertext" in 1965 (making "hyperlinks an actual reality) directly credits Vannevar Bush's user scenario for giving him the idea. |
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